MMGS and loop subdivision


Thanks for the great tool!

I’m using libMMGS to remesh the output of a marching cube to get rid of thin triangles, and I’d like to further subdivide the mesh. However, directly setting a small target edge length for the remeshing seems to me quite expensive.
Instead, I’d like to use (1) MMGS to get a clean mesh, roughly as coarse as my initial mesh and then (2) apply some simple subdivision scheme (eg subdivision loop) to refine the mesh. So I was wondering if my step (2) could be somehow be done within MMGS, so I wouldn’t have to do that with another code/library?

Thanks for your help!