Mesh smoothing with fixed number of nodes and connectivity

I was wondering if it is possible to smooth a surface or volume mesh with mmg? The number of nodes and the connectivity of the mesh would stay the same, but only the location of the nodes would change in order to improve the quality and smoothness of the mesh.

Thanks!

Adam

Hi,

It is possible: you can use the -noinsert (no node insertion and no node deletion) and -noswap (no edge swapping) options.

Regards,

Algiane

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Great, thanks! I’ll test it out :slight_smile: