Control of maximum angle of triangles with mmg2d

Greetings, and once again thank you for developping mmg.

I am using mmg2d to generate anisotropic meshes to control interpolation error. It is shown in e.g. J-M Mirebeau’s thesis (2010) that the triangles’ sliverness, which reflects the maximum angle, controls the quality of the H1 semi-norm of the interpolation error, so I was wondering if there was a control of the maximum angle during anisotropic mesh adaptation with mmg2d. In the meshes I obtain, the triangles can have arbitrarily large angles, often close to pi.

Thank you for your help!