Can I embed an open 3D surface mesh inside a volumetric MMG3D mesh?

Hello,

I have an existing tetrahedral volume mesh and a separate open 3D surface mesh. I’d like MMG3D to imprint that surface into the volume mesh—so that the resulting mesh contains an internal boundary corresponding to my surface—and assign it its own boundary tag.

Is it possible to implement this workflow in MMG?

Thanks for any guidance or example commands!